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Our generation has been dealing with computers since childhood. We have witnessed an evolution of 8 bit computers into 32 bit ones. Computer technology has grew with us. We would play computer games in free time.
One of the factors of Gameboyzz Orchestra Project creation was irony aimed at contemporary electronic scene, where musicians vie with technological progress (better and better hardware, more and more complex software). We decided to make a decisive move, i.e. we have imposed to ourselves some restrictions through creating sound with use of GameBoy console.
From the very beginning of working on Gameboyzz Orchestra Project we have been trying to work out our own sound. Of course we deal with pastiche and some borrowings (samples from games), but this is not our main aim. It is rather creating living sound , improvisation and game. Nostalgy connected with old games only showed us the way and indicated, which medium for sound creation we should choose. Of course we are not orthodox. We are also active in other music projects exploring different fields of electronic music.
We use elements from archives and current pop culture, what in relation to peculiar choreography of our concerts (no move at all) create a kind of an anti-performance commenting quasi avant-garde attempts to place electronic music on the stage next to the spectacular concerts of pop stars. We are also inspired by the aesthetic of 8 bit computers and old school games. Kitschy setting of our performances is purposeful, however it would be a mistake to perceive it as a mean of any ideology.
From a musician's point of view a GameBoy device is a kind of simple analogue synthesiser, with a raw and at the same time interesting retro – sound. While connected with a suitable software it can be used as drum machine or groovebox. Console’s interface is rather poor (few buttons only), so sound structures created by us must be rather simple, too. This is also the reason for having 6 players – the more players the sound environment is more complex. In the context of music untypical interface of GameBoy console helps us achieve intriguing results.
Gameboyzz Orchestra Project is an experimental sound – visual project, basing on the use of GameBoy console as a music instrument. Main assumption of project’s authors is to create new sound space on the base of tones generated live from console during the performance.
Group is active since 2001, currently with six players from Klodzki Osrodek Kultury. Project is curated by WRO Center for Media Art.
GAME OVER